//
// Created by xujingyi on 2021/5/19.
//

#ifndef ALLIANCE_SENTRY_V2_0_TRAJECTORY_RESOLVE_H
#define ALLIANCE_SENTRY_V2_0_TRAJECTORY_RESOLVE_H
namespace rm{
    class TrajectoryResolve {
    public:
        TrajectoryResolve()=default;
        ~TrajectoryResolve()=default;
        float getFireAngle(const float &spd, const float &pitch,const float distance);
        float getFireAngle_highland(const float &bullet_spd, const float &pitch,const float dis);
        float getMoveCoeffAngle(const float speed,const float pixel_yaw,const float PTZ_yaw,const float dis);
    };
}
#endif //ALLIANCE_SENTRY_V2_0_TRAJECTORY_RESOLVE_H
